![]() ![]() ![]() ![]() The 17 hours I spent playing through the campaign are among the most memorable I’ve ever spent with a game. I lost myself in Naughty Dog’s vision of a pandemic-ridden United States, in the characters that populate this unfortunate wasteland, and in their individual stories. It’s PlayStation 3’s best exclusive, and the entire experience, from start to finish, is remarkable. It never slows down, it never lets up, and frankly, it never disappoints. The Last of Us seamlessly intertwines satisfying, choice-based gameplay with a stellar narrative. The story has stirred up the Last Of Us fanbase since before it was even released. The Last of Us Part II is the largest and most ambitious game that Naughty Dog has ever created. Here we break down every major event of the game, for those who won't play it. The beauty of The Last of Us when compared to The Road, however, is that it’s fully interactive, complete with all of the vulnerability, uncertainty and perpetual insecurity such a situation inherently provides. The Last Of Us Part II is an emotional ride. It’s the story of the characters at hand, and those characters alone, at the center of both plots. Like The Road, The Last of Us is perpetually dangerous and unpredictable, and like The Road, what happened to get society to a point of rapid decay isn’t the focus. Both present a hopeless, post-apocalyptic situation navigated by two characters – an adult and a child – with nothing but absolute despair surrounding them. → JThe Last of Us is a near-perfect analog for The Road, a literary masterpiece written by Cormac McCarthy. ![]()
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